Pop-Khorne 2–2 Juketius

Season 2, regular season, round 7 · 19 Jan 2021 · match #144 · stadium Hill at Megiddo

Pop-Khorne · The Heralds (Chaos)

🏈 TD: Melchizedek (Beastman), War (Warrior)
💥 Casualties caused: War (Warrior), Famine (Warrior), Apocalypse (Minotaur), Pestilence (Warrior)
🩹 Own injuries: Amos (Beastman) – Badly Hurt; Ezekiel (Beastman) – Badly Hurt
⭐ MVP: Death (Warrior)
📈 SPP: Death +5 ⬆️ level up!, War +5 ⬆️ level up!, Melchizedek +3 ⬆️ level up!, Famine +3, Zechariah +2, Apocalypse +2, Pestilence +2

Juketius · Tietotekniikan Tontut (Wood Elf)

🏈 TD: KillMiiPliis (Wardancer) – 2 TDs
💥 Casualties caused: Muhkula (Tree) – 2 casualties
🩹 Own injuries: Kekkuli (Lineman) – Badly Hurt; Hullumiäs (Wardancer) – Badly Hurt; Cirithra (Lineman) – Badly Hurt; KillMiiPliis (Wardancer) – Badly Hurt
⭐ MVP: Röpöttäjä (Lineman)
📈 SPP: KillMiiPliis +7 ⬆️ level up!, Röpöttäjä +5, Muhkula +4, Hullumiäs +1, Jäpikkä +1

Match summary

Pop-KhorneJuketius
Touchdowns22
Casualties caused42
Turnovers37
Blocks4027
Possession31% of turns50% of turns
Armour broken16 of 318 of 21
Dice luck+7.6 (moves +3.5, blocks +2.3, armour +1.8)+5.4 (moves +1.8, blocks +0.9, armour +2.6)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Pop-Khorne🩹 Ezekiel✖ Block 2D● ball● ball
Juketius● ball✖ Dodge 3+● ballTD 0–1🩹 Hullumiäs✖ Block 1D● ballTD 0–2
2nd half910111213141516
Pop-Khorne🩹 Amos● ball● ballTD 1–2✖ Dodge 4+✖ GFI 2+TD 2–2
Juketius🩹 Cirithra✖ Dodge 4+✖ Dodge 3+✖ GFI 2+✖ GFI 2+✖ Pass 3+🩹 KillMiiPliis🩹 Kekkuli

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Pop-Khorne · The Heralds

3 turnovers: 1 from blocks (0 on 1 die or red dice), 1 dodge, 1 gfi. 2 with the team re-roll still unused, 1 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Block 2Dyes7Famine
13Dodge 4+–1Apocalypse
14GFI 2+yes1Apocalypse

Juketius · Tietotekniikan Tontut

7 turnovers: 1 from blocks (1 on 1 die or red dice), 3 dodges, 2 gfis, 1 pass. 1 with the team re-roll still unused, 1 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Dodge 3+–1Jäpikkä
6Block 1D–1Pötkylä
11Dodge 4+–0Näppylä
12Dodge 3+yes1Jäpikkä
13GFI 2+–5Kekkuli
14GFI 2+–2Pötkylä
15Pass 3+–4Röpöttäjä

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollPop-KhorneJuketius
Dodge4/6 (67%, exp. 64%)25/31 (81%, exp. 74%)
GFI10/11 (91%, exp. 83%)13/16 (81%, exp. 83%)
Pick-up3/4 (75%, exp. 67%)3/3 (100%, exp. 83%)
Catch4/6 (67%, exp. 58%)4/4 (100%, exp. 71%)
Pass3/3 (100%, exp. 67%)3/4 (75%, exp. 58%)
Block 1 die3 · defender down 1, blocker down 19 · defender down 5, blocker down 3
Block 2 dice38 · defender down 22, blocker down 220 · defender down 12, blocker down 1
Block 3 dice2 · defender down 1, blocker down 0–
Re-rolls used onBlock 3, Catch 1, Dodge 1, Pick-up 1Dodge 3, Block 2, GFI 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Pop-Khorne: 9 games this season, 109 in all; Juketius: 7 games this season, 105 in all), and the race average of every coach’s games with that race in the league (Chaos 98 games, Wood Elf 95 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

Pop-KhorneJuketius
Turnovers3 (season 6.1 · career 6.2 · Chaos 5.4)7 (season 8.9 · career 6.7 · Wood Elf 5.6)
Possession %31 (season 35.6 · career 33.2 · Chaos 42.1)50 (season 26.4 · career 30.4 · Wood Elf 33.6)
Blocks40 (season 48.1 · career 34.8 · Chaos 47.7)27 (season 30.9 · career 47.4 · Wood Elf 30.3)
Casualties caused4 (season 1.9 · career 1.3 · Chaos 1.8)2 (season 1.1 · career 1.8 · Wood Elf 0.9)
Risky dodges (4+)1 (season 0.4 · career 0.8 · Chaos 0.7)2 (season 1.9 · career 2.1 · Wood Elf 0.7)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Pop-Khorne1ApocalypseMinotaur0110000022
Pop-Khorne2PestilenceWarrior016000002
Pop-Khorne3WarWarrior113000805
Pop-Khorne4FamineWarrior016100813
Pop-Khorne5DeathWarrior00200000⭐5
Pop-Khorne6ZechariahBeastman0012002202
Pop-Khorne7JeremiahBeastman003000000
Pop-Khorne8HaggaiBeastman0040101200
Pop-Khorne9AmosBeastman0020101200Badly Hurt
Pop-Khorne10EzekielBeastman000000000Badly Hurt
Pop-Khorne11MelchizedekBeastman1030103603
Juketius1JäpikkäLineman003110821
Juketius2NäppyläLineman000000010
Juketius3RöpöttäjäLineman00200001⭐5
Juketius4KillMiiPliisWardancer2031205407Badly Hurt
Juketius5PötkyläLineman002000020
Juketius6ApikkaLineman003000000
Juketius7HullumiäsWardancer0011001601Badly Hurt
Juketius8MuhkulaTree0210000004
Juketius9KekkuliLineman000000010Badly Hurt
Juketius10CirithraLineman000000000Badly Hurt
Juketius11BerethwinLineman003000000

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