Juketius 2–1 Demomancer

Season 9, regular season, round 7 · 29 Jul 2025 · match #166 · stadium Autotalli

Juketius · Juken autot (Khemri)

🏈 TD: Civic #2 (Thrower) – 2 TDs
💥 Casualties caused: Ibiza (Lineman)
🩹 Own injuries: Lada 1200 (Mummy) – Fractured Leg (misses next game)
⭐ MVP: Lada 1500 (Mummy)
📈 SPP: Civic #2 +6 ⬆️ level up!, Lada 1500 +5 ⬆️ level up!, Ibiza +2

Demomancer · Band of Edgy Hairy Elves (Norse)

🏈 TD: Amras (Runner)
🩹 Own injuries: Caranthir (Berserker) – Badly Hurt
⭐ MVP: Ásfinnr (Lineman)
📈 SPP: Ásfinnr +5, Amras +3, Celegorm +1

Match summary

JuketiusDemomancer
Touchdowns21
Casualties caused10
Turnovers510
Blocks3833
Possession56% of turns25% of turns
Armour broken12 of 296 of 21
Dice luck−1.7 (moves −1.3, blocks −0.7, armour +0.3)−1.7 (moves −3.3, blocks +1.8, armour −0.2)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Juketius✖ GFI 2+● ball● ball✖ Block 2DTD 1–1✖ GFI 2+🩹 Lada
Demomancer✖ Dodge 3+🩹 Caranthir✖ Pass 4+TD 0–1✖ GFI 2+✖ Dodge 4+✖ Dodge 3+
2nd half910111213141516
Juketius✖ Block 2D● ball● ball● ball● ballTD 2–1✖ Pick-up 4+
Demomancer✖ Dodge 3+✖ GFI 2+✖ Dodge 3+✖ Block 2D red● ball✖ Catch 4+

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Juketius · Juken autot

5 turnovers: 2 from blocks (0 on 1 die or red dice), 2 gfis, 1 pick-up. 0 with the team re-roll still unused, 4 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
3GFI 2+–8Fabia
6Block 2D–5E46
8GFI 2+–6Lada 1200
9Block 2D–5Fabia
15Pick-up 4+–3Civic #1

Demomancer · Band of Edgy Hairy Elves

10 turnovers: 1 from blocks (1 on 1 die or red dice), 5 dodges, 2 gfis, 1 catch, 1 pass. 1 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
1Dodge 3+–4Celegorm
3Pass 4+–3Amrod
6GFI 2+–5Celegorm
7Dodge 4+–2Celegorm
8Dodge 3+–6Celeborn
10Dodge 3+–2Amrod
11GFI 2+yes3Celeborn
12Dodge 3+–2Amrod
14Block 2D red–0Finarfin
16Catch 4+–3Turgon

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollJuketiusDemomancer
Dodge–16/25 (64%, exp. 66%)
GFI8/11 (73%, exp. 83%)12/17 (71%, exp. 83%)
Pick-up2/5 (40%, exp. 50%)5/5 (100%, exp. 63%)
Catch2/4 (50%, exp. 42%)2/3 (67%, exp. 56%)
Pass–2/4 (50%, exp. 54%)
Block 1 die1 · defender down 0, blocker down 014 · defender down 7, blocker down 1
Block 2 dice31 · defender down 14, blocker down 513 · defender down 10, blocker down 0
Block 3 dice9 · defender down 7, blocker down 0–
Block 2 red–8 · defender down 2, blocker down 3
Re-rolls used onBlock 3, Pick-up 2, Catch 1, GFI 1Dodge 4, GFI 3, Block 2, Pass 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Juketius: 12 games this season, 105 in all; Demomancer: 12 games this season, 39 in all), and the race average of every coach’s games with that race in the league (Khemri 63 games, Norse 67 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

JuketiusDemomancer
Turnovers5 (season 6.8 · career 6.7 · Khemri 5.1)10 (season 5.6 · career 5.6 · Norse 4.6)
Possession %56 (season 23.5 · career 30.4 · Khemri 37.3)25 (season 31.3 · career 35.7 · Norse 40.4)
Blocks38 (season 50.6 · career 47.3 · Khemri 54.1)33 (season 48.9 · career 44.2 · Norse 55.5)
Casualties caused1 (season 1.2 · career 1.8 · Khemri 1.8)0 (season 1.7 · career 1.5 · Norse 1.9)
Risky dodges (4+)0 (season 3.3 · career 2.1 · Khemri 1.9)1 (season 1.5 · career 1.3 · Norse 0.6)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Juketius1Lada 1500Mummy00900000⭐5
Juketius2Lada 1200Mummy003000010Fractured Leg
Juketius3E46Mummy004000010
Juketius4W202Mummy008000000
Juketius5SierraBlitzer0010002000
Juketius6BedfordBlitzer005000000
Juketius7Civic #1Thrower001000010
Juketius8Civic #2Thrower2020006206
Juketius9IbizaLineman012000002
Juketius10ToledoLineman000000000
Juketius11FabiaLineman003000020
Demomancer1CurufinUlfwerener0014000000
Demomancer2CelebrimborUlfwerener001000000
Demomancer3CaranthirBerserker001000000Badly Hurt
Demomancer4MaglorBerserker008000000
Demomancer5AmrodThrower0000002830
Demomancer6AmrasRunner101000403
Demomancer7CelegormLineman000100431
Demomancer8ÁsfinnrLineman00200020⭐5
Demomancer9FinarfinLineman002000010
Demomancer11TurgonLineman001000010
Demomancer12CelebornRunner0030101820

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