Demomancer 1–1 Pop-Khorne

Season 8, regular season, round 3 · 13 Oct 2024 · match #283 · stadium Da Greil

Demomancer · Da Greil Gnikhts (Orc)

🏈 TD: Landuin (Blitzer)
💥 Casualties caused: Fredemund (Blitzer) – 2 casualties
⭐ MVP: Rademund the Pure (Blocker)
📈 SPP: Rademund the Pure +5 ⬆️ level up!, Fredemund +4 ⬆️ level up!, Landuin +3

Pop-Khorne · Never Gonna Gob You Up (Goblin)

🏈 TD: Any Other Guy (Pogo)
🩹 Own injuries: Knows the Rules (Goblin) – Fractured Arm (misses next game); Any Other Guy (Pogo) – Badly Hurt
⭐ MVP: Tell a Lie (Bomber)
📈 SPP: Tell a Lie +5, Any Other Guy +3

Match summary

DemomancerPop-Khorne
Touchdowns11
Casualties caused20
Turnovers98
Blocks3027
Possession31% of turns31% of turns
Armour broken9 of 276 of 21
Dice luck−5.7 (moves −2.8, blocks −0.7, armour −2.2)−7.9 (moves −5.8, blocks −2.4, armour +0.3)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Demomancer✖ Dodge 4+✖ Dodge 3+✖ Dodge 4+● ball● ball✖ Catch 5+
Pop-Khorne● ball● ball🩹 Knows● ballTD 0–1✖ Dodge 3+✖ Dodge 3+✖ Pass 5+
2nd half910111213141516
Demomancer● ball✖ Dodge 3+✖ Catch 6+✖ Pick-up 4+✖ Pick-up 6+✖ Block 2D● ballTD 1–1
Pop-Khorne✖ Dodge 3+✖ GFI 2+✖ Dodge 3+🩹 Any✖ Dodge 3+✖ Block 2D red● ball

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Demomancer · Da Greil Gnikhts

9 turnovers: 1 from blocks (0 on 1 die or red dice), 4 dodges, 2 pick-ups, 2 catchs. 2 with the team re-roll still unused, 3 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
1Dodge 4+–5Lambard
2Dodge 3+yes4Marcus
3Dodge 4+yes2Lambard
7Catch 5+–4Landuin
10Dodge 3+–3Marcus
11Catch 6+–5Rademund the Pure
12Pick-up 4+–4Thierulf
13Pick-up 6+–4Lambard
14Block 2D–10Martrund

Pop-Khorne · Never Gonna Gob You Up

8 turnovers: 1 from blocks (1 on 1 die or red dice), 5 dodges, 1 gfi, 1 pass. 1 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
6Dodge 3+–7Let You Down
7Dodge 3+–4Let You Down
8Pass 5+–3Tell a Lie
9Dodge 3+–4Full Commitment
11GFI 2+–5Desert You
12Dodge 3+–1Let You Down
14Dodge 3+–3Let You Down
15Block 2D redyes3Let You Down

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollDemomancerPop-Khorne
Dodge4/13 (31%, exp. 60%)24/39 (62%, exp. 67%)
GFI9/10 (90%, exp. 83%)7/10 (70%, exp. 83%)
Pick-up3/5 (60%, exp. 47%)4/5 (80%, exp. 63%)
Catch0/4 (0%, exp. 33%)–
Pass–0/1 (0%, exp. 33%)
Block 2 dice32 · defender down 15, blocker down 423 · defender down 11, blocker down 1
Block 3 dice1 · defender down 0, blocker down 04 · defender down 2, blocker down 0
Block 2 red–1 · defender down 0, blocker down 1
Re-rolls used onDodge 4, Block 3, Catch 1Dodge 10, GFI 2, Block 1, Pick-up 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Demomancer: 13 games this season, 39 in all; Pop-Khorne: 12 games this season, 109 in all), and the race average of every coach’s games with that race in the league (Orc 92 games, Goblin 12 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

DemomancerPop-Khorne
Turnovers9 (season 4.7 · career 5.6 · Orc 5.3)8 (season 7.9 · career 6.1 · Goblin 7.9)
Possession %31 (season 35.4 · career 35.5 · Orc 39.3)31 (season 32.9 · career 33.2 · Goblin 32.9)
Blocks30 (season 47.6 · career 44.2 · Orc 47.1)27 (season 22.7 · career 35.0 · Goblin 22.7)
Casualties caused2 (season 1.4 · career 1.5 · Orc 1.4)0 (season 1.2 · career 1.3 · Goblin 1.2)
Risky dodges (4+)3 (season 0.9 · career 1.3 · Orc 1.1)0 (season 0.8 · career 0.8 · Goblin 0.8)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Demomancer1ThierulfBlitzer004000010
Demomancer2LanduinBlitzer1070001813
Demomancer3MarcusBlitzer005000020
Demomancer4FredemundBlitzer022000004
Demomancer5LambardBlocker001000030
Demomancer6Rademund the PureBlocker00200001⭐5
Demomancer8MartrundBlocker002000010
Demomancer9BerenLineman004000000
Demomancer10CorduinLineman003000000
Demomancer11LanduinGoblin0000006010
Demomancer12Bauduin the BraveLineman000000000
Pop-Khorne1NeverTroll007000000
Pop-Khorne2GonnaTroll009000000
Pop-Khorne4Let You DownGoblin002000050
Pop-Khorne5Run AroundGoblin000000000
Pop-Khorne6Desert YouGoblin000000010
Pop-Khorne7Make You CryGoblin000000000
Pop-Khorne8Say GoodbyeFanatic007000000
Pop-Khorne9Tell a LieBomber00000001⭐5
Pop-Khorne10Hurt YouLooney000000000
Pop-Khorne12Knows the RulesGoblin001000000Fractured Arm
Pop-Khorne13Full CommitmentGoblin000000010
Pop-Khorne14Any Other GuyPogo1010006603Badly Hurt

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