Demomancer 0–2 Kinkykiller

Season 9, regular season, round 3 · 25 Jun 2025 · match #288 · stadium Hairball

Demomancer · Band of Edgy Hairy Elves (Norse)

💥 Casualties caused: Curufin (Ulfwerener), Turgon (Lineman)
🩹 Own injuries: Celebrimbor (Ulfwerener) – Badly Hurt; Maedhros (Lineman) – Badly Hurt
⭐ MVP: Celegorm (Lineman)
📈 SPP: Celegorm +5 ⬆️ level up!, Curufin +2, Turgon +2

Kinkykiller · Whoman? (Human)

🏈 TD: Mr. Alzheimer (Thrower), Comatoser (Catcher)
💥 Casualties caused: Pnemoniman (Lineman)
🩹 Own injuries: Dr. Estranged (Blitzer) – Gouged Eye (misses next game); Jorg Valdred (Lineman) – Smashed Knee (Niggling)
⭐ MVP: Dr. Estranged (Blitzer)
📈 SPP: Dr. Estranged +5 ⬆️ level up!, Mr. Alzheimer +3, Comatoser +3, Pnemoniman +2, Mr. Parkinson +1

Match summary

DemomancerKinkykiller
Touchdowns02
Casualties caused21
Turnovers53
Blocks5136
Possession25% of turns50% of turns
Armour broken7 of 3412 of 31
Dice luck−4.3 (moves +0.2, blocks −2.1, armour −2.4)+8.4 (moves +2.2, blocks +6.6, armour −0.4)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Demomancer🩹 Celebrimbor✖ Dodge 3+● ball● ball
Kinkykiller● ball● ball● ball● ball● ball● ballTD 0–1● ball
2nd half910111213141516
Demomancer✖ Block 2D✖ Pick-up 3+● ball● ball● ball✖ Block 1D✖ Dodge 3+🩹 Maedhros
Kinkykiller🩹 Jorg✖ GFI 2+✖ Dodge 4+● ball✖ Catch 4+🩹 Dr.TD 0–2

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Demomancer · Band of Edgy Hairy Elves

5 turnovers: 2 from blocks (1 on 1 die or red dice), 2 dodges, 1 pick-up. 0 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
5Dodge 3+–1Maglor
9Block 2D–6Curufin
10Pick-up 3+–2Amras
14Block 1D–3Amras
16Dodge 3+–6Maedhros

Kinkykiller · Whoman?

3 turnovers: 1 dodge, 1 gfi, 1 catch. 1 with the team re-roll still unused, 0 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
10GFI 2+–4The Flatulender
12Dodge 4+yes4Mr. Alzheimer
15Catch 4+–3Cataract

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollDemomancerKinkykiller
Dodge3/7 (43%, exp. 67%)11/15 (73%, exp. 63%)
GFI4/4 (100%, exp. 83%)9/11 (82%, exp. 83%)
Pick-up2/3 (67%, exp. 67%)6/8 (75%, exp. 67%)
Catch3/4 (75%, exp. 50%)2/6 (33%, exp. 61%)
Pass–2/2 (100%, exp. 58%)
Block 1 die13 · defender down 7, blocker down 23 · defender down 2, blocker down 0
Block 2 dice41 · defender down 22, blocker down 534 · defender down 26, blocker down 1
Block 2 red3 · defender down 2, blocker down 0–
Re-rolls used onBlock 6, Dodge 2Catch 3, Dodge 3, Pick-up 2, Block 1, GFI 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Demomancer: 12 games this season, 39 in all; Kinkykiller: 13 games this season, 107 in all), and the race average of every coach’s games with that race in the league (Norse 67 games, Human 85 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

DemomancerKinkykiller
Turnovers5 (season 6.0 · career 5.7 · Norse 4.7)3 (season 6.2 · career 5.8 · Human 5.7)
Possession %25 (season 31.3 · career 35.7 · Norse 40.4)50 (season 38.2 · career 39.3 · Human 37.2)
Blocks51 (season 47.4 · career 43.7 · Norse 55.2)36 (season 45.2 · career 49.5 · Human 38.7)
Casualties caused2 (season 1.5 · career 1.5 · Norse 1.9)1 (season 1.7 · career 1.9 · Human 1.8)
Risky dodges (4+)0 (season 1.6 · career 1.3 · Norse 0.7)2 (season 0.7 · career 1.0 · Human 1.4)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Demomancer1CurufinUlfwerener0110000012
Demomancer2CelebrimborUlfwerener002000000Badly Hurt
Demomancer3CaranthirBerserker004000000
Demomancer4MaglorBerserker0011000010
Demomancer5AmrodThrower0040001800
Demomancer6AmrasRunner0010003420
Demomancer7CelegormLineman00300000⭐5
Demomancer8MaedhrosLineman005000010Badly Hurt
Demomancer9FinarfinLineman004000000
Demomancer10FingolfinLineman005000000
Demomancer11TurgonLineman012000002
Kinkykiller1Dr. EstrangedBlitzer00600000⭐5Gouged Eye
Kinkykiller2IncontinenderBlitzer0011000000
Kinkykiller3CataractBlitzer005000010
Kinkykiller4The FlatulenderBlitzer004000010
Kinkykiller5Mr. ParkinsonThrower0001002001
Kinkykiller6Mr. AlzheimerThrower1000001613
Kinkykiller7Jorg ValdredLineman001000000Smashed Knee
Kinkykiller8The OsteoporoserLineman001000000
Kinkykiller9ComatoserCatcher1010003803
Kinkykiller10Kidney RockLineman001010000
Kinkykiller11PnemonimanLineman016000002

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