Pop-Khorne 1–2 OuKhar

Season 3, regular season, round 2 · 2 Apr 2021 · match #411 · stadium Sääksmäen Kenttä

Pop-Khorne · W-ELF (Wood Elf)

🏈 TD: Derrick Jensen (Wardancer)
💥 Casualties caused: Hëven (Lineman), Derrick Jensen (Wardancer)
🩹 Own injuries: Pentti Linkola (Wardancer) – Badly Hurt; Vegan Powerhouse (Lineman) – Serious Concussion (-1 AV); Power-Gardener (Lineman) – Badly Hurt; Eco-Friendly Murderer (Lineman) – Smashed Hip (-1 MA)
⭐ MVP: Hëven (Lineman)
📈 SPP: Hëven +7 ⬆️ level up!, Derrick Jensen +6, Cattle Liberator +1, Lacto-ovo Pescatarian +1

OuKhar · Pyromancy (Elven Union)

🏈 TD: Firaga (Catcher), Burning Hands (Thrower)
💥 Casualties caused: Protection from Fire (Blitzer), Firestorm (Lineman), Sunburst (Lineman)
🩹 Own injuries: Aearian Nallelwa (Lineman) – Fractured Skull (-1 AV); Sunburst (Lineman) – Smashed Knee (Niggling)
⭐ MVP: Firaga (Catcher)
📈 SPP: Firaga +8 ⬆️ level up!, Burning Hands +5 ⬆️ level up!, Protection from Fire +2, Firestorm +2, Sunburst +2, Fire Lance +1 ⬆️ level up!

Match summary

Pop-KhorneOuKhar
Touchdowns12
Casualties caused23
Turnovers95
Blocks2643
Possession31% of turns50% of turns
Armour broken11 of 2218 of 40
Dice luck+4.3 (moves +0.8, blocks +1.4, armour +2.1)+8.1 (moves +3.5, blocks +3.7, armour +0.8)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Pop-Khorne✖ GFI 2+🩹 Pentti🩹 Vegan✖ Dodge 2+✖ Dodge 3+✖ Dodge 2+✖ Block 2D✖ GFI 2+
OuKhar● ball● ball● ball● ball● ballTD 0–1✖ Block 2D
2nd half910111213141516
Pop-Khorne✖ Catch 2+🩹 Eco-Friendly✖ Block 2D● ball✖ Block 2D red🩹 Power-Gardener● ballTD 1–2
OuKhar✖ Dodge 2+✖ Block 2D● ball● ballTD 0–2🩹 Aearian✖ Dodge 2+🩹 Sunburst● ball

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Pop-Khorne · W-ELF

9 turnovers: 3 from blocks (1 on 1 die or red dice), 3 dodges, 2 gfis, 1 catch. 1 with the team re-roll still unused, 3 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
1GFI 2+–2Pentti Linkola
2Dodge 2+–5Cattle Liberator
3Dodge 3+yes2Recycler Extraordinaire
4Dodge 2+–5Energy Efficient Hitman
6Block 2D–4Recycler Extraordinaire
7GFI 2+–3Derrick Jensen
9Catch 2+–5Energy Efficient Hitman
10Block 2D–2Energy Efficient Hitman
12Block 2D red–0Flower Supremacist

OuKhar · Pyromancy

4 turnovers: 2 from blocks (0 on 1 die or red dice), 2 dodges. 2 with the team re-roll still unused, 0 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
8Block 2D–0Firestorm
9Dodge 2+yes0Combustion
10Block 2Dyes2Aearian Nallelwa
15Dodge 2+–3Sunburst

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollPop-KhorneOuKhar
Dodge27/33 (82%, exp. 82%)10/13 (77%, exp. 79%)
GFI9/13 (69%, exp. 83%)17/18 (94%, exp. 83%)
Pick-up5/6 (83%, exp. 78%)3/3 (100%, exp. 83%)
Catch3/4 (75%, exp. 83%)8/9 (89%, exp. 72%)
Pass4/4 (100%, exp. 67%)3/4 (75%, exp. 79%)
Block 1 die6 · defender down 3, blocker down 01 · defender down 0, blocker down 0
Block 2 dice19 · defender down 13, blocker down 245 · defender down 30, blocker down 4
Block 2 red1 · defender down 0, blocker down 1–
Re-rolls used onDodge 3, GFI 2, Pick-up 1Block 3, Dodge 1, Pass 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Pop-Khorne: 8 games this season, 109 in all; OuKhar: 7 games this season, 94 in all), and the race average of every coach’s games with that race in the league (Wood Elf 95 games, Elven Union 69 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

Pop-KhorneOuKhar
Turnovers9 (season 6.8 · career 6.1 · Wood Elf 5.6)5 (season 6.4 · career 5.0 · Elven Union 6.6)
Possession %31 (season 26.0 · career 33.2 · Wood Elf 33.8)50 (season 31.6 · career 38.1 · Elven Union 27.2)
Blocks26 (season 20.8 · career 35.0 · Wood Elf 30.3)43 (season 22.4 · career 40.3 · Elven Union 27.6)
Casualties caused2 (season 1.0 · career 1.3 · Wood Elf 0.9)3 (season 0.6 · career 1.6 · Elven Union 1.0)
Risky dodges (4+)0 (season 0.5 · career 0.8 · Wood Elf 0.8)0 (season 0.4 · career 0.7 · Elven Union 0.9)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Pop-Khorne1Pentti Linkola Wardancer000000010Badly Hurt
Pop-Khorne2Derrick JensenWardancer1191206816
Pop-Khorne3Flower SupremacistLineman003010010
Pop-Khorne4Vegan PowerhouseLineman000000000Serious Concussion
Pop-Khorne5Cattle LiberatorLineman0021001211
Pop-Khorne6Power-GardenerLineman002000000Badly Hurt
Pop-Khorne7HëvenLineman01300000⭐7
Pop-Khorne8Energy Efficient HitmanLineman003000030
Pop-Khorne9Recycler ExtraordinaireLineman001000020
Pop-Khorne10Eco-Friendly MurdererLineman001000000Smashed Hip
Pop-Khorne11Lacto-ovo PescatarianLineman0021001201
OuKhar1FiragaCatcher102020200⭐8
OuKhar2Aearian NallelwaLineman003000010Fractured Skull
OuKhar3Burning HandsThrower1022005405
OuKhar4Iron FleshBlitzer008000000
OuKhar5Protection from FireBlitzer0170102802
OuKhar6FireballLineman004000000
OuKhar7FirestormLineman014000012
OuKhar8Fire LanceLineman001100601
OuKhar9Wall of FireLineman007000000
OuKhar10CombustionLineman002000010
OuKhar11SunburstLineman0130004812Smashed Knee

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