Kinkykiller 0–0 Pop-Khorne

Season 9, regular season, round 10 · 4 Sep 2025 · match #519 · stadium Statinium

Kinkykiller · Whoman? (Human)

💥 Casualties caused: Mr. Parkinson (Thrower), Diaperer (Ogre) – 2 casualties
🩹 Own injuries: Sclerosis Multiplier (Lineman) – Fractured Leg (misses next game)
⭐ MVP: Mr. Parkinson (Thrower)
📈 SPP: Mr. Parkinson +7 ⬆️ level up!, Diaperer +4 ⬆️ level up!

Pop-Khorne · Bighead Thinkers (Orc)

💥 Casualties caused: Jaw'n Rolls (Blitzer), Haygel (Lineman)
🩹 Own injuries: Stun Tzu (Troll) – Badly Hurt; Julius E-woe-la (Goblin) – Badly Hurt; Knee-che (Blitzer) – Badly Hurt
⭐ MVP: Stun Tzu (Troll)
📈 SPP: Stun Tzu +5 ⬆️ level up!, Jaw'n Rolls +2 ⬆️ level up!, Haygel +2

Match summary

KinkykillerPop-Khorne
Touchdowns00
Casualties caused32
Turnovers81
Blocks3967
Possession25% of turns37% of turns
Armour broken6 of 2710 of 38
Dice luck+4.2 (moves −2.2, blocks +5.9, armour +0.4)−6.8 (moves +2.2, blocks −7.9, armour −1.0)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Kinkykiller● ball🩹 Sclerosis✖ Catch 3+✖ Dodge 3+● ball✖ Block 1D✖ Pass 4+
Pop-Khorne🩹 Stun🩹 Knee-che● ball● ball✖ Block 2D
2nd half910111213141516
Kinkykiller✖ GFI 2+✖ Block 1D✖ Dodge 3+● ball● ball✖ GFI 2+
Pop-Khorne● ball● ball🩹 Julius● ball● ball● ball

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Kinkykiller · Whoman?

8 turnovers: 2 from blocks (2 on 1 die or red dice), 2 dodges, 2 gfis, 1 catch, 1 pass. 3 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
3Catch 3+–2Pnemoniman
4Dodge 3+yes4Incontinender
7Block 1D–6Kidney Rock
8Pass 4+–2The Flatulender
9GFI 2+yes1Pnemoniman
10Block 1Dyes1Pnemoniman
12Dodge 3+–0Insulinium
16GFI 2+–5Insulinium

Pop-Khorne · Bighead Thinkers

1 turnover: 1 from blocks (0 on 1 die or red dice). 0 with the team re-roll still unused, 1 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
7Block 2D–5Shartre

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollKinkykillerPop-Khorne
Dodge16/23 (70%, exp. 67%)2/2 (100%, exp. 67%)
GFI11/15 (73%, exp. 83%)7/8 (88%, exp. 83%)
Pick-up7/8 (88%, exp. 67%)3/3 (100%, exp. 67%)
Catch0/4 (0%, exp. 42%)3/9 (33%, exp. 31%)
Pass0/2 (0%, exp. 50%)–
Block 1 die13 · defender down 6, blocker down 311 · defender down 6, blocker down 2
Block 2 dice26 · defender down 20, blocker down 058 · defender down 26, blocker down 3
Block 3 dice–2 · defender down 1, blocker down 0
Block 2 red1 · defender down 0, blocker down 0–
Re-rolls used onDodge 5, GFI 2, Block 1, Catch 1, Pass 1, Pick-up 1Block 4, Catch 1, GFI 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Kinkykiller: 13 games this season, 107 in all; Pop-Khorne: 13 games this season, 109 in all), and the race average of every coach’s games with that race in the league (Human 85 games, Orc 92 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

KinkykillerPop-Khorne
Turnovers8 (season 5.8 · career 5.8 · Human 5.7)1 (season 3.6 · career 6.2 · Orc 5.4)
Possession %25 (season 40.1 · career 39.5 · Human 37.4)37 (season 47.8 · career 33.2 · Orc 39.2)
Blocks39 (season 44.9 · career 49.4 · Human 38.7)67 (season 53.2 · career 34.6 · Orc 46.7)
Casualties caused3 (season 1.5 · career 1.8 · Human 1.8)2 (season 1.4 · career 1.3 · Orc 1.4)
Risky dodges (4+)0 (season 0.8 · career 1.0 · Human 1.4)0 (season 0.5 · career 0.8 · Orc 1.1)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Kinkykiller1Dr. EstrangedBlitzer0050001400
Kinkykiller2IncontinenderBlitzer002000010
Kinkykiller3CataractBlitzer002000400
Kinkykiller4The FlatulenderBlitzer007000610
Kinkykiller5Mr. ParkinsonThrower01600080⭐7
Kinkykiller7RheumatismoCatcher000000000
Kinkykiller8Sclerosis MultiplierLineman000000000Fractured Leg
Kinkykiller10Kidney RockLineman002000010
Kinkykiller11PnemonimanLineman0090001030
Kinkykiller12InsuliniumCatcher0000001620
Kinkykiller13DiapererOgre024000004
Kinkykiller144-StrokerLineman002000000
Pop-Khorne1ShockratesBlocker0010000000
Pop-Khorne2Gills DelightBlocker008000000
Pop-Khorne3Francois LeotardBlocker0010000000
Pop-Khorne5Slapvoy ZingzekBlitzer0060001000
Pop-Khorne6Jaw'n RollsBlitzer017000002
Pop-Khorne7PlaydoughBlitzer006000000
Pop-Khorne8Knee-cheBlitzer000000000Badly Hurt
Pop-Khorne9Spin OzaLineman0010000000
Pop-Khorne10HaygelLineman013000002
Pop-Khorne11ShartreLineman007000010
Pop-Khorne12Stun TzuTroll00000000⭐5Badly Hurt
Pop-Khorne13Julius E-woe-laGoblin000000000Badly Hurt

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