Cosvi 0–2 Pop-Khorne

Season 2, playoffs · 17 Feb 2021 · match #536 · stadium Valhalla

Cosvi · Thor's Twins (Norse)

💥 Casualties caused: Hermodr (Runner) (1 kill), Angrboda (Yhetee), Modi (Ulfwerener)
🩹 Own injuries: Vali (Lineman) – Badly Hurt; Heimdallr (Thrower) – ☠️ died; Odr (Berserker) – Smashed Hand (misses next game); Magni (Ulfwerener) – Broken Jaw (misses next game)
⭐ MVP: Hermodr (Runner)
📈 SPP: Hermodr +7 ⬆️ level up!, Angrboda +2, Modi +2

Pop-Khorne · The Heralds (Chaos)

🏈 TD: War (Warrior), Ezekiel (Beastman)
💥 Casualties caused: Famine (Warrior), Pestilence (Warrior) – 3 casualties (incl. 1 kill)
🩹 Own injuries: Famine (Warrior) – Badly Hurt; Zechariah (Beastman) – ☠️ died
⭐ MVP: Amos (Beastman)
📈 SPP: Pestilence +6 ⬆️ level up!, Amos +5, War +3, Ezekiel +3, Famine +2 ⬆️ level up!, Death +1

Match summary

CosviPop-Khorne
Touchdowns02
Casualties caused34
Turnovers93
Blocks3641
Possession6% of turns62% of turns
Armour broken7 of 2517 of 36
Dice luck−2.7 (moves −2.5, blocks +0.4, armour −0.6)+3.7 (moves −0.0, blocks +2.4, armour +1.3)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Cosvi● ball✖ GFI 2+🩹 Magni🩹 Vali✖ Dodge 4+✖ Dodge 3+✖ GFI 2+● ball✖ Block 1D
Pop-Khorne● ball● ball✖ Block 2D✖ Block 1D☠️ ZechariahTD 0–1🩹 Famine
2nd half910111213141516
Cosvi☠️ Heimdallr✖ Block 1D✖ Dodge 3+🩹 Odr✖ Block 1D✖ Block 2D
Pop-Khorne✖ Pick-up 3+● ball● ball● ball● ball● ballTD 0–2

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Cosvi · Thor's Twins

9 turnovers: 4 from blocks (3 on 1 die or red dice), 3 dodges, 2 gfis. 4 with the team re-roll still unused, 3 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2GFI 2+–5Heimdallr
3Dodge 4+yes1Heimdallr
4Dodge 3+yes6Odr
5GFI 2+yes0Ullr
8Block 1D–0Hermodr
11Block 1D–1Modi
12Dodge 3+yes0Ullr
15Block 1D–4Angrboda
16Block 2D–6Modi

Pop-Khorne · The Heralds

3 turnovers: 2 from blocks (1 on 1 die or red dice), 1 pick-up. 0 with the team re-roll still unused, 0 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
5Block 2D–1Apocalypse
6Block 1D–1Zechariah
10Pick-up 3+–3Ezekiel

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollCosviPop-Khorne
Dodge4/7 (57%, exp. 64%)–
GFI8/12 (67%, exp. 83%)7/7 (100%, exp. 83%)
Pick-up2/2 (100%, exp. 67%)5/8 (62%, exp. 67%)
Catch1/2 (50%, exp. 67%)1/1 (100%, exp. 67%)
Pass–1/1 (100%, exp. 67%)
Block 1 die13 · defender down 5, blocker down 45 · defender down 4, blocker down 1
Block 2 dice22 · defender down 14, blocker down 238 · defender down 22, blocker down 3
Block 2 red4 · defender down 1, blocker down 1–
Re-rolls used onBlock 3, GFI 2, Catch 1Block 2, Pick-up 2

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Cosvi: 8 games this season, 93 in all; Pop-Khorne: 9 games this season, 109 in all), and the race average of every coach’s games with that race in the league (Norse 67 games, Chaos 98 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

CosviPop-Khorne
Turnovers9 (season 5.8 · career 6.1 · Norse 4.7)3 (season 6.1 · career 6.2 · Chaos 5.4)
Possession %6 (season 40.8 · career 41.5 · Norse 40.6)62 (season 32.1 · career 32.9 · Chaos 41.8)
Blocks36 (season 54.0 · career 44.0 · Norse 55.5)41 (season 48.0 · career 34.8 · Chaos 47.6)
Casualties caused3 (season 0.9 · career 1.4 · Norse 1.9)4 (season 1.9 · career 1.3 · Chaos 1.8)
Risky dodges (4+)1 (season 0.9 · career 1.3 · Norse 0.6)0 (season 0.6 · career 0.8 · Chaos 0.7)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Cosvi1ModiUlfwerener014000022
Cosvi2MagniUlfwerener002000000Broken Jaw
Cosvi3OdrBerserker006000010Smashed Hand
Cosvi4WödenBerserker004000000
Cosvi5HeimdallrThrower0000001420☠️ died
Cosvi6AngrbodaYhetee017000012
Cosvi7HermodrRunner015000181⭐7
Cosvi8UllrRunner002000420
Cosvi10ViliLineman005000000
Cosvi11MeiliLineman001000000
Cosvi12ValiLineman000000000Badly Hurt
Pop-Khorne1ApocalypseMinotaur004000010
Pop-Khorne2PestilenceWarrior037000006
Pop-Khorne3WarWarrior106010003
Pop-Khorne4DeathWarrior0071001001
Pop-Khorne5FamineWarrior015000002Badly Hurt
Pop-Khorne6ZechariahBeastman002000010☠️ died
Pop-Khorne7JeremiahBeastman006000000
Pop-Khorne8HaggaiBeastman003000000
Pop-Khorne9AmosBeastman001000100⭐5
Pop-Khorne10EzekielBeastman1000006213
Pop-Khorne11MelchizedekBeastman000000800

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