Kinkykiller 1–1 Cosvi

Season 7, regular season, round 7 · 27 Nov 2023 · match #563 · stadium The Office

Kinkykiller · Project Management Office (Chaos)

🏈 TD: Scrum Master (Warrior)
🩹 Own injuries: Technical Lead (Warrior) – Badly Hurt
⭐ MVP: Project Manager (Warrior)
📈 SPP: Project Manager +5 ⬆️ level up!, Scrum Master +3 ⬆️ level up!

Cosvi · Gate to the Stars (Khemri)

🏈 TD: Daniel Jackson (Thrower)
💥 Casualties caused: Master Bra'tac (Mummy)
🩹 Own injuries: Ra II (Lineman) – Badly Hurt
⭐ MVP: Master Bra'tac (Mummy)
📈 SPP: Master Bra'tac +7, Daniel Jackson +3 ⬆️ level up!

Match summary

KinkykillerCosvi
Touchdowns11
Casualties caused01
Turnovers76
Blocks3948
Possession18% of turns37% of turns
Armour broken14 of 3212 of 36
Dice luck+5.3 (moves +1.0, blocks +3.0, armour +1.3)−1.1 (moves −0.3, blocks −2.3, armour +1.6)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Kinkykiller● ball● ball● ball● ball✖ Pick-up 5+✖ GFI 2+TD 1–0
Cosvi✖ Block 2D✖ Block 2D✖ Block 2D✖ Catch 4+
2nd half910111213141516
Kinkykiller✖ Block 1D🩹 Technical✖ Dodge 3+✖ GFI 2+✖ Dodge 5+✖ Foul (sent off)
Cosvi✖ Block 2D● ball● ball● ball● ball✖ Block 2D🩹 RaTD 1–1

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Kinkykiller · Project Management Office

7 turnovers: 1 from blocks (1 on 1 die or red dice), 2 dodges, 2 gfis, 1 pick-up, 1 foul. 4 with the team re-roll still unused, 1 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
5Pick-up 5+yes1Scrum Master
7GFI 2+–0Tapani Tavoitehinta
10Block 1D–1Conflu-Esa
13Dodge 3+yes5Wal'tigors
14GFI 2+yes0Scrum Master
15Dodge 5+yes1Wal'tigors
16Foul (sent off)–2Project Manager

Cosvi · Gate to the Stars

6 turnovers: 5 from blocks (0 on 1 die or red dice), 1 catch. 5 with the team re-roll still unused, 0 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Block 2Dyes1Selmak
4Block 2Dyes0General Hammond
6Block 2Dyes0Apophis
8Catch 4+–1Major Carter
9Block 2Dyes3Apophis
14Block 2Dyes2Apophis

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollKinkykillerCosvi
Dodge11/13 (85%, exp. 64%)1/1 (100%, exp. 83%)
GFI17/21 (81%, exp. 83%)4/4 (100%, exp. 83%)
Pick-up2/3 (67%, exp. 56%)2/3 (67%, exp. 67%)
Catch1/4 (25%, exp. 25%)0/4 (0%, exp. 42%)
Pass–1/1 (100%, exp. 67%)
Block 1 die12 · defender down 2, blocker down 25 · defender down 4, blocker down 0
Block 2 dice30 · defender down 22, blocker down 139 · defender down 20, blocker down 6
Block 3 dice2 · defender down 1, blocker down 05 · defender down 4, blocker down 0
Re-rolls used onBlock 5, GFI 2Block 1, Catch 1, Pick-up 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Kinkykiller: 13 games this season, 107 in all; Cosvi: 15 games this season, 93 in all), and the race average of every coach’s games with that race in the league (Chaos 98 games, Khemri 63 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

KinkykillerCosvi
Turnovers7 (season 5.3 · career 5.8 · Chaos 5.4)6 (season 4.3 · career 6.1 · Khemri 5.1)
Possession %18 (season 54.5 · career 39.6 · Chaos 42.3)37 (season 52.5 · career 41.2 · Khemri 37.6)
Blocks39 (season 51.9 · career 49.4 · Chaos 47.7)48 (season 55.5 · career 43.9 · Khemri 54.0)
Casualties caused0 (season 2.8 · career 1.9 · Chaos 1.8)1 (season 2.1 · career 1.4 · Khemri 1.8)
Risky dodges (4+)1 (season 0.7 · career 1.0 · Chaos 0.7)0 (season 1.4 · career 1.3 · Khemri 1.9)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Kinkykiller2Product OwnerWarrior006000000
Kinkykiller3Technical LeadWarrior000000000Badly Hurt
Kinkykiller4Project ManagerWarrior00300001⭐5
Kinkykiller5Tiketti-TimppaBeastman0000003600
Kinkykiller6Jira-PeraBeastman008000400
Kinkykiller7Conflu-EsaBeastman008000010
Kinkykiller8Scrum MasterWarrior1060001423
Kinkykiller9Retro-RainerBeastman000000000
Kinkykiller10Slash'mulgorsBeastman002000000
Kinkykiller11Tapani TavoitehintaBeastman005000010
Kinkykiller12Wal'tigorsBeastman001000020
Cosvi1General HammondMummy0010000010
Cosvi2Master Bra'tacMummy011100000⭐7
Cosvi3Teal'cMummy006000000
Cosvi4SelmakMummy005000010
Cosvi6Colonel O'NeillBlitzer007000000
Cosvi7SkaaraBlitzer001000000
Cosvi9Daniel JacksonThrower1000005603
Cosvi10Major CarterThrower000000010
Cosvi12AnubisLineman003000000
Cosvi13Ra IILineman000000000Badly Hurt
Cosvi14ApophisLineman004000030
Cosvi15Ba'alLineman001000000
Cosvi16Jaffa ILineman000000000

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