Viima 1–2 Kinkykiller

Season 1, regular season, round 3 · 15 Sep 2020 · match #565 · stadium Suurtemppeli

Viima · Veripelikaanin loosi (Necromantic)

🏈 TD: Valittu Futuro (Ghoul)
🩹 Own injuries: Noviisi Rommicappucino (Zombie) – Pinched Nerve (misses next game)
⭐ MVP: Ritari Omaggio (Wight)
📈 SPP: Ritari Omaggio +5, Valittu Futuro +3 ⬆️ level up!

Kinkykiller · FIS Global (Lizardmen)

🏈 TD: Quetcuaqsoatz (Skink), Lazzh (Skink)
💥 Casualties caused: Kroclotha (Kroxigor), Huanjah (Saurus) – 2 casualties
⭐ MVP: Kroclotha (Kroxigor)
📈 SPP: Kroclotha +7 ⬆️ level up!, Huanjah +4 ⬆️ level up!, Quetcuaqsoatz +3, Lazzh +3 ⬆️ level up!

Match summary

ViimaKinkykiller
Touchdowns12
Casualties caused03
Turnovers94
Blocks3456
Possession37% of turns18% of turns
Armour broken6 of 2113 of 43
Dice luck−2.7 (moves −4.2, blocks +1.8, armour −0.2)−0.7 (moves −2.8, blocks +0.7, armour +1.5)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Viima✖ Pick-up 3+✖ Pick-up 3+✖ Dodge 4+🩹 Noviisi✖ Block 2D✖ GFI 2+● ball✖ Block 1D
Kinkykiller✖ Dodge 3+✖ GFI 2+● ballTD 0–1✖ Block 2D
2nd half910111213141516
Viima✖ Block 1D✖ Block 2D● ball✖ Dodge 3+● ball● ballTD 1–2
Kinkykiller● ball● ballTD 0–2✖ Block 2D

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Viima · Veripelikaanin loosi

9 turnovers: 4 from blocks (2 on 1 die or red dice), 2 dodges, 1 gfi, 2 pick-ups. 1 with the team re-roll still unused, 1 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Pick-up 3+–2Valittu Futuro
3Pick-up 3+–4Valittu Futuro
4Dodge 4+–1Valittu Futuro
5Block 2D–6Noviisi Mustikkakeitto
6GFI 2+–3Arkkitehti Rouge
8Block 1D–1Noviisi Sitruunatee
9Block 1D–4Noviisi Silk Blend
10Block 2Dyes2Arkkitehti Rouge
12Dodge 3+–3Arkkitehti Rouge

Kinkykiller · FIS Global

4 turnovers: 2 from blocks (0 on 1 die or red dice), 1 dodge, 1 gfi. 0 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
3Dodge 3+–1Quetcuaqsoatz
4GFI 2+–3Tlansoatz
8Block 2D–10Utakoet
16Block 2D–10Tenqhex

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollViimaKinkykiller
Dodge1/5 (20%, exp. 60%)1/4 (25%, exp. 67%)
GFI8/10 (80%, exp. 83%)3/5 (60%, exp. 83%)
Pick-up2/5 (40%, exp. 67%)4/5 (80%, exp. 67%)
Block 1 die8 · defender down 1, blocker down 36 · defender down 3, blocker down 1
Block 2 dice28 · defender down 15, blocker down 453 · defender down 32, blocker down 4
Block 2 red1 · defender down 1, blocker down 0–
Re-rolls used onBlock 3, Dodge 2, GFI 1, Pick-up 1Block 3, Dodge 2, GFI 1, Pick-up 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Viima: 8 games this season, 59 in all; Kinkykiller: 9 games this season, 107 in all), and the race average of every coach’s games with that race in the league (Necromantic 89 games, Lizardmen 84 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

ViimaKinkykiller
Turnovers9 (season 5.8 · career 4.5 · Necromantic 5.1)4 (season 5.7 · career 5.8 · Lizardmen 4.9)
Possession %37 (season 41.9 · career 41.5 · Necromantic 39.0)18 (season 31.0 · career 39.6 · Lizardmen 41.4)
Blocks34 (season 50.4 · career 44.9 · Necromantic 46.8)56 (season 50.6 · career 49.3 · Lizardmen 46.4)
Casualties caused0 (season 1.9 · career 1.6 · Necromantic 1.7)3 (season 2.3 · career 1.8 · Lizardmen 2.0)
Risky dodges (4+)1 (season 0.8 · career 0.4 · Necromantic 1.1)0 (season 0.3 · career 1.0 · Lizardmen 0.4)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Viima1Ritari OmaggioWight00700000⭐5
Viima2Ritari BuonoWight002000000
Viima3Mestari BaristaGolem005000000
Viima4Mestari OperaGolem005000000
Viima5Arkkitehti RougeWerewolf009000030
Viima6Valittu FuturoGhoul1000008233
Viima7Noviisi SitruunateeZombie001000010
Viima8Noviisi Soul BlendZombie000000000
Viima9Noviisi Silk BlendZombie002000010
Viima10Noviisi RommicappucinoZombie000000000Pinched Nerve
Viima11Noviisi MustikkakeittoZombie002000010
Viima12Speedy Bomfunk GonzalesZombie001000000
Kinkykiller1KroclothaKroxigor01300000⭐7
Kinkykiller2TenqhexSaurus009000010
Kinkykiller3UtakoetSaurus008000010
Kinkykiller4Tehekai of ZigguratSaurus009000000
Kinkykiller5Uaz of DespairSaurus001000000
Kinkykiller6Loq of GoldSaurus0011000000
Kinkykiller7HuanjahSaurus028000004
Kinkykiller8QuetcuaqsoatzSkink1010001813
Kinkykiller9TlansoatzSkink001000010
Kinkykiller10TlaxitzakuitSkink005000000
Kinkykiller11LazzhSkink1000003803
Kinkykiller12XhotiltSkink000000000

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