ALMageddon 0–2 Cosvi

Season 11, regular season, round 1 · 7 Nov 2026 · match #609 · stadium Vanha Kuppa

ALMageddon · Muumiotunneli (Undead)

⭐ MVP: Jahti-Jaana (Ghoul)
📈 SPP: Jahti-Jaana +5

Cosvi · The Dead Never Die (Undead)

🏈 TD: Shinigami (Ghoul) – 2 TDs
💥 Casualties caused: Hel (Wight), Tapani (Skeleton), Kuolo (Mummy)
⭐ MVP: Mor-riogan (Zombie)
📈 SPP: Shinigami +6 ⬆️ level up!, Mor-riogan +5, Hel +2, Tapani +2, Kuolo +2

Match summary

ALMageddonCosvi
Touchdowns02
Casualties caused03
Turnovers119
Blocks3648
Possession6% of turns62% of turns
Armour broken5 of 258 of 38
Dice luck−6.5 (moves +0.5, blocks −3.5, armour −3.5)−5.8 (moves −3.0, blocks +1.8, armour −4.6)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
ALMageddon● ball✖ Foul (sent off)✖ Dodge 3+✖ Pick-up 4+✖ Dodge 3+✖ Block 1D✖ Dodge 5+
Cosvi✖ Block 2D✖ Pick-up 3+● ball✖ Block 2D● ballTD 0–1
2nd half910111213141516
ALMageddon✖ Dodge 3+✖ Dodge 4+✖ Block 1D✖ Block 1D✖ Block 1D
Cosvi✖ Pick-up 3+✖ Pick-up 3+✖ Block 2D✖ Block 2D red✖ Dodge 3+● ball✖ Dodge 5+TD 0–2

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

ALMageddon · Muumiotunneli

11 turnovers: 4 from blocks (4 on 1 die or red dice), 5 dodges, 1 pick-up, 1 foul. 2 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Foul (sent off)yes6Synti-Seija
3Dodge 3+–4Himo-Helena
4Pick-up 4+yes2Kanki-Keijo
5Dodge 3+–6Kanki-Keijo
6Block 1D–2Vonka-Veikko
8Dodge 5+–0Vonka-Veikko
10Dodge 3+–3Himo-Helena
11Dodge 4+–2Lonkero-Lasse
12Block 1D–1Tahma-Timo
13Block 1D–2Kanki-Keijo
14Block 1D–1Lonkero-Lasse

Cosvi · The Dead Never Die

9 turnovers: 4 from blocks (1 on 1 die or red dice), 2 dodges, 3 pick-ups. 3 with the team re-roll still unused, 4 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Block 2D–6Tapani
4Pick-up 3+–9Shinigami
6Block 2D–6Orcus
9Pick-up 3+yes1Shinigami
10Pick-up 3+–1Shinigami
11Block 2Dyes3Kalma
12Block 2D red–0Tapani
13Dodge 3+–0Izanami
15Dodge 5+yes8Kuolo

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollALMageddonCosvi
Dodge7/18 (39%, exp. 54%)3/7 (43%, exp. 62%)
GFI5/5 (100%, exp. 83%)3/4 (75%, exp. 83%)
Pick-up1/2 (50%, exp. 58%)1/5 (20%, exp. 67%)
Catch–2/2 (100%, exp. 50%)
Block 1 die20 · defender down 6, blocker down 63 · defender down 1, blocker down 1
Block 2 dice17 · defender down 8, blocker down 147 · defender down 27, blocker down 5
Block 3 dice2 · defender down 0, blocker down 0–
Block 2 red1 · defender down 0, blocker down 01 · defender down 0, blocker down 1
Re-rolls used onDodge 6, Block 4Block 3, Dodge 2, GFI 1, Pick-up 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (ALMageddon: 1 game this season, 1 in all; Cosvi: 1 game this season, 93 in all), and the race average of every coach’s games with that race in the league (Undead 96 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

ALMageddonCosvi
Turnovers11 (season 10.0 · career 10.0 · Undead 5.4)9 (season 2.0 · career 6.1 · Undead 5.4)
Possession %6 (season 12.0 · career 12.0 · Undead 38.5)62 (season 68.0 · career 40.9 · Undead 37.9)
Blocks36 (season 33.0 · career 33.0 · Undead 46.8)48 (season 46.0 · career 43.9 · Undead 46.6)
Casualties caused0 (season 1.0 · career 1.0 · Undead 2.2)3 (season 2.0 · career 1.4 · Undead 2.2)
Risky dodges (4+)6 (season 11.0 · career 11.0 · Undead 1.6)1 (season 1.0 · career 1.3 · Undead 1.6)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
ALMageddon1Rietas-RiittaMummy004000000
ALMageddon2Märkä-MarjattaMummy006000000
ALMageddon3Kanki-KeijoWight005000030
ALMageddon4Vonka-VeikkoWight008000020
ALMageddon5Jahti-JaanaGhoul00000000⭐5
ALMageddon6Synti-SeijaGhoul000000010
ALMageddon7Himo-HelenaGhoul001000020
ALMageddon8Lonkero-LasseZombie001000020
ALMageddon9Nahka-NikoZombie003000000
ALMageddon10Tahma-TimoZombie004000010
ALMageddon11Disko-DannyZombie004000000
Cosvi1KuoloMummy015000012
Cosvi2KalmaMummy0011000010
Cosvi3HelWight018000002
Cosvi4MorsWight008000000
Cosvi5IzanamiGhoul000000010
Cosvi6ShinigamiGhoul2010004836
Cosvi7ArawnZombie004000000
Cosvi8DonnZombie002000800
Cosvi9Mor-rioganZombie00400000⭐5
Cosvi10OrcusZombie002000010
Cosvi11TapaniSkeleton013000022

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