AI 0–2 Halfstack

Season 5, regular season, round 13 · 6 May 2022 · match #610 · stadium Sigmar Square

AI · Crazy Snivellers (Goblin)

💥 Casualties caused: Gutvomit (Troll)
🩹 Own injuries: Squigzag (Goblin) – Groin Strain (misses next game); Skitchgob (Goblin) – ☠️ died; Grubnag (Goblin) – ☠️ died; Scitpok (Goblin) – Badly Hurt; Zatnich (Bomber) – Badly Hurt; Nufbeb (Goblin) – Gouged Eye (misses next game)
⭐ MVP: Squigzag (Goblin)
📈 SPP: Squigzag +5, Gutvomit +2

Halfstack · karmic chameleons (Lizardmen)

🏈 TD: Xholtenq of Xlanhuapec (Skink), Harry (Skink)
💥 Casualties caused: reptile dysfunction (Saurus) – 2 casualties (incl. 2 kills), LVMH Rep (Saurus), Chameleonaire (Saurus), Basilisp (Saurus)
🩹 Own injuries: Beerded Dragon (Saurus) – Badly Hurt; Skinky XL (Kroxigor) – Badly Hurt
⭐ MVP: reptile dysfunction (Saurus)
📈 SPP: reptile dysfunction +9 ⬆️ level up!, Xholtenq of Xlanhuapec +3, Harry +3 ⬆️ level up!, LVMH Rep +2 ⬆️ level up!, Chameleonaire +2, Basilisp +2 ⬆️ level up!

Match summary

AIHalfstack
Touchdowns02
Casualties caused15
Turnovers56
Blocks2236
Possession25% of turns37% of turns
Armour broken7 of 2019 of 31
Dice luck+2.4 (moves +2.0, blocks +0.2, armour +0.2)+10.4 (moves −2.2, blocks +6.9, armour +5.6)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
AI✖ Block 2D● ball● ball✖ Dodge 3+🩹 Squigzag● ball✖ Dodge 3+
Halfstack🩹 Skinky✖ Block 2D🩹 Beerded● ballTD 0–1✖ Pick-up 3+✖ Pick-up 3+
2nd half910111213141516
AI🩹 Zatnich🩹 Scitpok✖ Dodge 3+🩹 Nufbeb● ball☠️ Grubnag✖ Dodge 3+☠️ Skitchgob
Halfstack● ball● ball✖ Catch 5+● ball✖ Block 2DTD 0–2✖ Pick-up 4+

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

AI · Crazy Snivellers

5 turnovers: 1 from blocks (0 on 1 die or red dice), 4 dodges. 0 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
1Block 2D–4Gutvomit
4Dodge 3+–5Gofch
8Dodge 3+–4Skitchgob
13Dodge 3+–5Nufbeb
16Dodge 3+–2Zibbang

Halfstack · karmic chameleons

6 turnovers: 2 from blocks (0 on 1 die or red dice), 3 pick-ups, 1 catch. 2 with the team re-roll still unused, 5 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
3Block 2D–5Basilisp
7Pick-up 3+yes2Mary Iguana
8Pick-up 3+–5Mary Iguana
11Catch 5+yes6Mary Iguana
13Block 2D–8Basilisp
16Pick-up 4+–6Xholtenq of Xlanhuapec

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollAIHalfstack
Dodge17/29 (59%, exp. 67%)9/14 (64%, exp. 67%)
Pick-up5/7 (71%, exp. 62%)2/7 (29%, exp. 62%)
Catch–2/3 (67%, exp. 39%)
Pass2/2 (100%, exp. 50%)–
Block 1 die1 · defender down 0, blocker down 01 · defender down 0, blocker down 0
Block 2 dice19 · defender down 9, blocker down 227 · defender down 16, blocker down 3
Block 3 dice3 · defender down 2, blocker down 013 · defender down 9, blocker down 0
Re-rolls used onDodge 8, Pick-up 2, Block 1Block 5, Dodge 4, Pick-up 2, Catch 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (AI: 9 games this season, 9 in all; Halfstack: 12 games this season, 41 in all), and the race average of every coach’s games with that race in the league (Goblin 13 games, Lizardmen 84 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

AIHalfstack
Turnovers5 (season 5.4 · career 5.4 · Goblin 7.9)6 (season 6.3 · career 6.4 · Lizardmen 4.8)
Possession %25 (season 33.6 · career 33.6 · Goblin 32.8)37 (season 27.7 · career 33.1 · Lizardmen 41.2)
Blocks22 (season 18.1 · career 18.1 · Goblin 23.0)36 (season 38.0 · career 38.6 · Lizardmen 46.7)
Casualties caused1 (season 1.6 · career 1.6 · Goblin 1.2)5 (season 1.2 · career 1.3 · Lizardmen 2.0)
Risky dodges (4+)0 (season 0.1 · career 0.1 · Goblin 0.7)0 (season 0.4 · career 1.3 · Lizardmen 0.4)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
AI1ZatnichBomber000000000Badly Hurt
AI2GutvomitTroll017000012
AI3SplennsmellTroll007000000
AI5GimgangFanatic000000000
AI6ScitpokGoblin000000800Badly Hurt
AI7SkitchgobGoblin0000001810☠️ died
AI8NufbebGoblin000000010Gouged Eye
AI9ZibbangGoblin001000010
AI10GofchGoblin002000010
AI11GrubnagGoblin001000000☠️ died
AI12FuglazkGoblin000000000
AI13NagizGoblin000000000
AI15SquigzagGoblin00000000⭐5Groin Strain
AIBomber Dribblesnot (star)Star Bomber Dribblesnot001000000
AIFungus The Loon (star)Star Fungus The Loon003000000
Halfstack1Xholtenq of XlanhuapecSkink1020001613
Halfstack2BasilispSaurus017000022
Halfstack3Beerded DragonSaurus001000000Badly Hurt
Halfstack4Skinky XLKroxigor000000000Badly Hurt
Halfstack5Mary IguanaSkink000000030
Halfstack6Liza-rd MinelliSkink000000000
Halfstack7reptile dysfunctionSaurus02900000⭐9
Halfstack8MC RaptileSaurus008000000
Halfstack9HarrySkink1000003803
Halfstack10LVMH RepSaurus012000002
Halfstack11ChameleonaireSaurus017000002
Halfstack12Oskari (please kill)Skink000000000

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