Viima 2–1 Cosvi

Season 1, playoffs · 22 Oct 2020 · match #619 · stadium Suurtemppeli

Viima · Veripelikaanin loosi (Necromantic)

🏈 TD: Valittu Futuro (Ghoul) – 2 TDs
💥 Casualties caused: Arkkitehti Rouge (Werewolf) – 3 casualties
🩹 Own injuries: Valittu Rapido (Ghoul) – Badly Hurt
⭐ MVP: Ritari Buono (Wight)
📈 SPP: Valittu Futuro +6, Arkkitehti Rouge +6, Ritari Buono +5

Cosvi · Sleeper Service (Dark Elf)

🏈 TD: Malhor (Blitzer)
💥 Casualties caused: Hatheorl (Lineman)
🩹 Own injuries: Umeoth (Blitzer) – Badly Hurt; Torwe (Lineman) – Serious Concussion (-1 AV); Malhor (Blitzer) – Badly Hurt; Aedrel (Lineman) – Badly Hurt
⭐ MVP: Umeoth (Blitzer)
📈 SPP: Umeoth +5, Malhor +3 ⬆️ level up!, Hatheorl +2, Althari +2

Match summary

ViimaCosvi
Touchdowns21
Casualties caused31
Turnovers65
Blocks5825
Possession25% of turns50% of turns
Armour broken17 of 434 of 16
Dice luck+1.6 (moves −0.7, blocks +1.9, armour +0.3)+8.5 (moves +6.8, blocks +2.3, armour −0.6)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Viima✖ Block 2D✖ Block 2D✖ GFI 2+✖ Block 2D● ballTD 1–1
Cosvi● ball● ball● ball● ball✖ Block 1D🩹 Torwe🩹 UmeothTD 0–1🩹 Aedrel
2nd half910111213141516
Viima✖ Block 2D✖ Block 2D● ball🩹 ValittuTD 2–1
Cosvi✖ Block 1D✖ Block 1D✖ Block 2D red● ball✖ Block 1D🩹 Malhor

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Viima · Veripelikaanin loosi

6 turnovers: 5 from blocks (0 on 1 die or red dice), 1 gfi. 1 with the team re-roll still unused, 1 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Block 2D–5Mestari Barista
3Block 2D–0Noviisi Sitruunatee
5GFI 2+–1Noviisi Soul Blend
6Block 2D–1Ritari Buono
9Block 2Dyes3Mestari Barista
10Block 2D–3Noviisi Silk Blend

Cosvi · Sleeper Service

5 turnovers: 5 from blocks (5 on 1 die or red dice). 0 with the team re-roll still unused, 0 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
5Block 1D–2Morttain
10Block 1D–3Althari
12Block 1D–2Hatheorl
14Block 2D red–0Elththan
16Block 1D–4Morttain

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollViimaCosvi
Dodge1/2 (50%, exp. 67%)15/17 (88%, exp. 74%)
GFI2/3 (67%, exp. 83%)9/9 (100%, exp. 83%)
Pick-up3/4 (75%, exp. 67%)3/3 (100%, exp. 83%)
Catch0/1 (0%, exp. 17%)2/2 (100%, exp. 83%)
Pass–2/3 (67%, exp. 50%)
Block 1 die3 · defender down 1, blocker down 118 · defender down 4, blocker down 4
Block 2 dice57 · defender down 35, blocker down 67 · defender down 5, blocker down 0
Block 2 red–5 · defender down 2, blocker down 3
Re-rolls used onBlock 2, Dodge 1, Pick-up 1Block 5, Dodge 2, Pass 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Viima: 8 games this season, 59 in all; Cosvi: 7 games this season, 94 in all), and the race average of every coach’s games with that race in the league (Necromantic 89 games, Dark Elf 83 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

ViimaCosvi
Turnovers6 (season 6.1 · career 4.6 · Necromantic 5.1)5 (season 9.9 · career 6.1 · Dark Elf 7.2)
Possession %25 (season 43.4 · career 41.7 · Necromantic 39.1)50 (season 27.3 · career 41.1 · Dark Elf 33.7)
Blocks58 (season 47.4 · career 44.5 · Necromantic 46.6)25 (season 35.0 · career 44.0 · Dark Elf 35.6)
Casualties caused3 (season 1.5 · career 1.6 · Necromantic 1.7)1 (season 0.7 · career 1.4 · Dark Elf 1.2)
Risky dodges (4+)0 (season 0.9 · career 0.4 · Necromantic 1.2)1 (season 0.7 · career 1.3 · Dark Elf 1.4)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Viima1Ritari OmaggioWight004000000
Viima2Ritari BuonoWight001000001⭐5
Viima3Mestari BaristaGolem004000020
Viima4Mestari OperaGolem002000000
Viima5Arkkitehti RougeWerewolf0315000006
Viima6Valittu FuturoGhoul2020006606
Viima7Noviisi SitruunateeZombie003000010
Viima8Noviisi Soul BlendZombie001000010
Viima9Noviisi Silk BlendZombie002000010
Viima10Noviisi RommicappucinoZombie000000000
Viima11Noviisi MustikkakeittoZombie002000000
Viima12Speedy Bomfunk GonzalesZombie000000000
Viima13Arkkitehti PelicanWerewolf009000000
Viima14GaennaenZombie001000000
Viima15Valittu RapidoGhoul0030002400Badly Hurt
Cosvi1AlthariWitchelf0072003012
Cosvi2MalhorBlitzer1030102803Badly Hurt
Cosvi3ErslesBlitzer0040101400
Cosvi4UmeothBlitzer00000000⭐5Badly Hurt
Cosvi5TorweLineman000000000Serious Concussion
Cosvi6RiannthanLineman000000000
Cosvi7HatheorlLineman013000012
Cosvi8CadryelLineman001000000
Cosvi9MorttainLineman003000020
Cosvi10ElththanLineman003000010
Cosvi11AedrelLineman001000000Badly Hurt

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