Halfstack 0–3 Viima

Season 5, regular season, round 10 · 9 Apr 2022 · match #654 · stadium Boy George Stadium

Halfstack · karmic chameleons (Lizardmen)

💥 Casualties caused: reptile dysfunction (Saurus), Skinky XL (Kroxigor) – 3 casualties
🩹 Own injuries: LVMH Rep (Saurus) – Gouged Eye (misses next game); Mary Iguana (Skink) – Badly Hurt; Harry (Skink) – Groin Strain (misses next game)
⭐ MVP: LVMH Rep (Saurus)
📈 SPP: Skinky XL +6 ⬆️ level up!, LVMH Rep +5, reptile dysfunction +2

Viima · Varjoleikki (Dark Elf)

🏈 TD: Lorelei Aarre (Witchelf) – 2 TDs, Ilona Jaosto (Blitzer)
💥 Casualties caused: Sisko Armolahja (Witchelf), Ilona Jaosto (Blitzer), Petteri Nollaveri (Blitzer)
🩹 Own injuries: Unto Ensimusta (Lineman) – Badly Hurt; Tarmo Vuosikymmen (Lineman) – Badly Hurt; Abel Äkkipysähdys (Lineman) – Badly Hurt; Petteri Nollaveri (Blitzer) – Badly Hurt; Valdemar Korpi (Lineman) – Broken Neck (-1 AG)
⭐ MVP: Lorelei Aarre (Witchelf)
📈 SPP: Lorelei Aarre +11 ⬆️ level up!, Ilona Jaosto +5 ⬆️ level up!, Sisko Armolahja +2, Petteri Nollaveri +2

Match summary

HalfstackViima
Touchdowns03
Casualties caused43
Turnovers84
Blocks4436
Possession12% of turns37% of turns
Armour broken16 of 2810 of 25
Dice luck+5.9 (moves −2.0, blocks +2.1, armour +5.8)+6.8 (moves +1.5, blocks +1.4, armour +3.9)

Dice luck = successes above (+) or below (−) expectation: moves are dodges, GFIs, pick-ups, catches and passes; blocks are 2–3 dice blocks; armour is armour breaks against the opponent.

Match flow

Every turn of both teams: touchdowns with the score, turnovers and their cause, and each team’s injured players. ● = had the ball and nothing else happened. Hover a turn for names.

1st half12345678
Halfstack✖ Catch 4+● ball✖ Pick-up 4+✖ Block 2D✖ Pick-up 3+✖ Catch 3+🩹 Mary✖ Pick-up 4+
Viima✖ Dodge 3+🩹 Unto✖ Pick-up 3+TD 0–1✖ GFI 2+✖ Pass 2+
2nd half910111213141516
Halfstack● ball🩹 LVMH🩹 Harry✖ Block 1D✖ Pass 5+
Viima● ball● ball● ballTD 0–2● ball🩹 Petteri🩹 AbelTD 0–3🩹 Tarmo🩹 Valdemar

Nuffle moments

The least likely rolls that decided a turn.

Turnovers

Halfstack · karmic chameleons

8 turnovers: 2 from blocks (1 on 1 die or red dice), 3 pick-ups, 2 catchs, 1 pass. 2 with the team re-roll still unused, 4 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
1Catch 4+yes4Oskari (please kill)
3Pick-up 4+–4Mary Iguana
4Block 2D–5Basilisp
6Pick-up 3+yes6Harry
7Catch 3+–8Mary Iguana
8Pick-up 4+–5Harry
15Block 1D–2Basilisp
16Pass 5+–3Xholtenq of Xlanhuapec

Viima · Varjoleikki

4 turnovers: 1 dodge, 1 gfi, 1 pick-up, 1 pass. 0 with the team re-roll still unused, 2 with five or more players still to act.

TurnCauseRe-roll unusedPlayers still to actPlayer
2Dodge 3+–2Unto Ensimusta
3Pick-up 3+–5Lorelei Aarre
7GFI 2+–2Roope Lääke
8Pass 2+–5Sisko Armolahja

Risk profile

Rolls made, re-rolls included: successes / attempts, the success rate and the rate the dice give on average for those target numbers (exp.).

RollHalfstackViima
Dodge8/8 (100%, exp. 67%)16/18 (89%, exp. 78%)
GFI6/7 (86%, exp. 83%)6/7 (86%, exp. 83%)
Pick-up3/10 (30%, exp. 60%)4/6 (67%, exp. 75%)
Catch1/5 (20%, exp. 40%)4/4 (100%, exp. 83%)
Pass0/1 (0%, exp. 33%)0/1 (0%, exp. 83%)
Block 1 die2 · defender down 0, blocker down 24 · defender down 1, blocker down 0
Block 2 dice42 · defender down 22, blocker down 235 · defender down 24, blocker down 1
Block 3 dice1 · defender down 1, blocker down 0–
Block 2 red3 · defender down 0, blocker down 2–
Re-rolls used onBlock 4, Pick-up 3, GFI 1Block 3, Dodge 1, Pick-up 1

Compared with their usual game

This match against each coach’s averages in their other saved matches: season = this season with the same team (so the same race), career = all of them (Halfstack: 12 games this season, 41 in all; Viima: 12 games this season, 59 in all), and the race average of every coach’s games with that race in the league (Lizardmen 84 games, Dark Elf 83 games). Colours compare with the season once it has 3 other games, before that with the career: green = clearly better than usual, red = clearly worse.

HalfstackViima
Turnovers8 (season 6.2 · career 6.3 · Lizardmen 4.8)4 (season 4.2 · career 4.6 · Dark Elf 7.2)
Possession %12 (season 29.8 · career 33.7 · Lizardmen 41.5)37 (season 43.4 · career 41.5 · Dark Elf 33.8)
Blocks44 (season 37.3 · career 38.4 · Lizardmen 46.6)36 (season 43.5 · career 44.9 · Dark Elf 35.4)
Casualties caused4 (season 1.2 · career 1.3 · Lizardmen 2.0)3 (season 1.6 · career 1.6 · Dark Elf 1.2)
Risky dodges (4+)0 (season 0.4 · career 1.3 · Lizardmen 0.4)0 (season 0.2 · career 0.4 · Dark Elf 1.4)

Players

Blocks = block dice rolls, Run = metres run with the ball, TO = turnovers the player caused.

Coach#PlayerPositionTDCASBlocksPassesCatchesInt.RunTOMVPSPPInjury
Halfstack1Xholtenq of XlanhuapecSkink0000001610
Halfstack2BasilispSaurus006000020
Halfstack3Beerded DragonSaurus003000000
Halfstack4Skinky XLKroxigor0310000006
Halfstack5Mary IguanaSkink000000020Badly Hurt
Halfstack7reptile dysfunctionSaurus018000002
Halfstack8MC RaptileSaurus000000000
Halfstack9HarrySkink0010002420Groin Strain
Halfstack10LVMH RepSaurus00800000⭐5Gouged Eye
Halfstack11ChameleonaireSaurus007000000
Halfstack12Oskari (please kill)Skink001000010
Viima1Roope LääkeBlitzer0030002010
Viima2Petteri NollaveriBlitzer0160002802Badly Hurt
Viima3Ilona JaostoBlitzer1130001205
Viima4Elisa KurkiBlitzer007000000
Viima6Tarmo VuosikymmenLineman000000000Badly Hurt
Viima7Ilmari JalokiviLineman001000000
Viima8Unto EnsimustaLineman000000010Badly Hurt
Viima9Abel ÄkkipysähdysLineman003000000Badly Hurt
Viima10Valdemar KorpiLineman003000000Broken Neck
Viima11Lorelei AarreWitchelf202000441⭐11
Viima12Sisko ArmolahjaWitchelf0180003612

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